Monday, 17 February 2014

Hands !!!

Hands !!

The hands for our hero and villains where also created using the push and pull method in 3ds max.  1 hand was created and the symmetry tool was applied to get the opposite object required. This method could also be used for the feet of the models.

First the base of the hand had to be created from a simple box object. The box had poly’s and vert’s added to it so that it cold be extended and pulled to form a very basic shape of the hand. After this was achieved turbo smooth was added to make sure that the final outcome was still as intended.




Once the very basic part of the hand was created it was time to add detail. The hand is obviously not box shaped and even with the turbo smooth on the hand still looks very boxy, so turbo smooth was turned of using the light on the left hand side of the word “TurboSmooth”. This would allow for further editing to the original hand, the aim now was to make sure the hand is more rounded so again the push and pull method was used along with swift loops so the shape of the hand could be altered and made more rounded.  Further more mass was also added to the hand using the push and pull method so that hand had a more natural look to it for example adding the mass around the thumb area of the palm.



Following the completion of the main part of the hand it was then time to create the fingers of the hand which required using a cylinder. The cylinder was stretched to match the reference image and the length of the index finger that would be the starting point when adding fingers to and hand. The cylinder was resized to match the reference image and the hand that had been created so far. Once this was complete again more vert’s and poly’s were added in the required places so that detail can then be added to the finger to add the real factor to it.








For the fingers the resize tool was mainly used to add mass in the knuckle and bone areas of the finger. Once this was complete a series of extrusions were carried out to form the fingernail. After the index finger was complete it was time to merge or attach the fingers to the rest of the hand which meant that some target welding and to be done, but first the fingers and to be adjusted and resized to match the template and the bases of the fingers had to be removed so that target welding could be made possible. After the hand was complete turbo smooth was then re added and the hand looked as intended.






The hand was then attached to the rest of the body and the symmetry tool was applied to the hand to get the hand required for the other arm.  And to attach the arms and the hands together target welding proved to be the best technique to complete this task.

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