Thursday, 13 February 2014

Characters Main Frame

What’s a character without a body??

For the purposes of this project a character or a few characters will need to be created. A base needs to be created so that only editing will be required to differentiate the characters. The characters will be different in terms of hair clothes and complexity if a female character was to be involved.

In 3ds max 2 planes were created to make the blue prints on creating the base for the character. The first object or primary tool for this model is a box that is placed as shown in the image below. This will allow for smooth construction flow for the whole body.




Because of the time of this project the creation of the base model will only be briefly described and if further instructions are required the user should seek basic and moderate tutorial levels on how to model in 3ds max.

The torso and arms have been created using extrusions, symmetry and a simple push and pull method in 3ds max. Also holding the alt key and pressing ‘x’ on the key board, this will allow for the model to become see through, this can help in the sculpting of the model so that accuracy can be achieved.  Also swift loops and cuts within the model will increase the geometry of the model, this will allow for further detail to be added to the model and a more rounded and natural curves on the model.




Once the torso is created extrusions can be done to pull and form things like arms and legs that make a simple body shape. And from this more geometry can be added to make the body more rounded and natural which gives the basic shape for the characters that will be created for this project.


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