Mudbox!!!
Mudbox proved to be a problem for this
project and one good reason would be the inexperience for the program. Since
this project has a given deadline there isn’t much time to waste. Because of
such a large request and the lack of experience of modeling humans and then
animating them sufficient time had to be appointed to animation and the stress
test.
The model was exported out of 3ds max with
a UVW Unwrap applied to it but there were errors in the model that took time to
re model before a better object file could be created. Once the model was
exported before it was imported some research was conducted to see if the model
could be sculpted and re imported into 3ds max without any problems.
From the findings of research tutorials it
is not wise to sculpt a 3ds max model because if it is required for animation
or gaming the sculpting will affect the polygon count which will prove more
difficult to animate and take even longer to render out.
So the only thing which could be done in
Mudbox is to pain the model which was fine because painting in Mudbox is adding
detail in a whole new way. After painting the model the layers can easily just
be exported as bump maps, which would still keep a low polygon count and have a
great effect on the model.
After importing the model into Mudbox it
did prove difficult to paint because the model had to be painted in certain
layers and the paint panel contained a lot of shades of different colours that
made it difficult to choose for example a skin colour. As a summary even
painting in Mudbox proved very difficult and a lot of time was wasted trying to
learn the techniques and was eventually abandoned because of deadline issues.
The model will have image textures added to
it so that the models will have realistic textures added to them which give
them a more of a realistic feel to them, although this was not as intended this
was the only other good way to colour the models created.
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